Work Experience

2012 - 2021              Lead  Designer at Portaplay

At the Copenhagen based interactive entertainment company Portaplay I have worked on many varied interactive projects.

My functions have been as a lead designer and graphic designer, as well as writing, testing, audio and film making etc.

Check out the homepage for more info on our projects.

2011 - 2021           Founder of company, Hands On Media

I have my own long running company, where I mostly do various illustration, concept and design commisions. I have worked and collaborated on a wide range of projects for a number of companies and museums. The company list includes: Portaplay, The Asta Experience, Apex Games, Carlton Publishing, The Post & Tele Museum, Road and Bridge Museum.

2010 - 2011                 Designer at Portaplay

I worked as a designer on a number of projects for the Danish mobile computer game company

2009 - 2010                 Technical Director at The National Film School of Denmark

Responsibilities: coordination of pipeline and production, recording mocap, creating mockups of environment & characters, designing the one take camera ride, render wrangling.

2009                             Level Designer at DR

Level Designer on a platform game for Denmarks Radios homepage (Game not yet released)

2008 - 2009                   Game play and level designer - Limbo (Playdead Games)

Main responsibilities on the award winning game Limbo: level and game play design, QA, design documentation

Check out the news, stills, beautiful teaser and game play video here:

2006 - 2007                   Live roleplaying teacher - Birkerød Ungdomsskole


5 hours a week I was a teacher in live role playing for kids aged 11-18.


1997 - 1998                  Producer, XTV (nonpaid)


Producer, co-director, writer of the TV series FYLD: a collection of fictional shorts on XTV.



Education and Courses

2013-2016                     Mads Rye Painting School

For several years I attended a weekly course in Oil Painting.

2010                              Printed Media course

A two months course in Photoshop, Illustrator & InDesign.

2008                              SCRUM and AGILE course

A course in SCRUM and AGILE project methods

2005 - 2007                   IT-University, Copenhagen

Cand.IT, Media Techonology and Game line for Computer Games Design and Analysis.

Game designer on two DADIU productions: 'Kampen om Klumpen' and 'Hikikomori'

My thesis 'Tools in Game Development' is about using and choosing the right tools in game development.

2004 - 2005                   Medialogy, Aalborg University

Bachelor, Medialogy.

2001 - 2003                   Multimediadesigner, Københavns Tekniske Skole (CPH Technical School)

Multimedia design and communication

1998 - 2000                   Creative Courses, Københavns Tekniske Skole (CPH Technical School)

A range of short, creative courses. Activities: project and concept development, painting, performance, video, 3D programs (AutoCAD, Maya)

1997                               Hillerød Kunstskole (Hillerod Art School)

Classical drawing

1996                               Holbæk Kunsthøjskole (Holbaek Art School)

Creative Arts, Activities: painting, video, performance

1991 - 1994                    Frederiksborg Gymnasium

Sproglig linie (Communications and language line)



IT Programs experience

Adobe Package, Office, Blender, Cubase, Sound Forge, 3D Max, Maya, Autocad, MotionBuilder, Vicon iQ, Artrage

Game engines: Unity, Construct 2D. Origo (Limbo engine), Source/ Hammer, Panda, Gamemaker, Flash




Danish, English (and a bit of German, Italian and Spanish)



Interests and hobbies

Culture in many forms: Art, Movies, Music and Games - travelling, seeing, sketching, listening, playing and creating.