2012 - 2021 Lead Designer at Portaplay
At the Copenhagen based interactive entertainment company Portaplay I have worked on many varied interactive projects.
My functions have been as a lead designer and graphic designer, as well as writing, testing, audio and film making etc.
Check out the www.portaplay.dk homepage for more info on our projects.
2011 - 2021 Founder of company, Hands On Media
I have my own long running company, where I mostly do various illustration, concept and design commisions. I have worked and collaborated on a wide range of projects for a number of companies and museums. The company list includes: Portaplay, The Asta Experience, Apex Games, Carlton Publishing, The Post & Tele Museum, Road and Bridge Museum.
2010 - 2011 Designer at Portaplay
I worked as a designer on a number of projects for the Danish mobile computer game company
2009 - 2010 Technical Director at The National Film School of Denmark
Responsibilities: coordination of pipeline and production, recording mocap, creating mockups of environment & characters, designing the one take camera ride, render wrangling.
2009 Level Designer at DR
Level Designer on a platform game for Denmarks Radios homepage (Game not yet released)
2008 - 2009 Game play and level designer - Limbo (Playdead Games)
Main responsibilities on the award winning game Limbo: level and game play design, QA, design documentation
Check out the news, stills, beautiful teaser and game play video here: http://www.limbogame.org/
2006 - 2007 Live roleplaying teacher - Birkerød Ungdomsskole
5 hours a week I was a teacher in live role playing for kids aged 11-18.
1997 - 1998 Producer, XTV (nonpaid)
Producer, co-director, writer of the TV series FYLD: a collection of fictional shorts on XTV.
2022 Digital Coordinator
Certificates in Google Online Marketing and Google Analytics
2013-2016 Mads Rye Painting School
For several years I attended a weekly course in Oil Painting.
2010 Printed Media course
A two months course in Photoshop, Illustrator & InDesign.
2008 SCRUM and AGILE course
A course in SCRUM and AGILE project methods
2005 - 2007 IT-University, Copenhagen
Cand.IT, Media Techonology and Game line for Computer Games Design and Analysis.
Game designer on two DADIU productions: 'Kampen om Klumpen' and 'Hikikomori'
My thesis 'Tools in Game Development' is about using and choosing the right tools in game development.
2004 - 2005 Medialogy, Aalborg University
2001 - 2003 Multimediadesigner, Københavns Tekniske Skole (CPH Technical School)
Multimedia design and communication
1998 - 2000 Creative Courses, Københavns Tekniske Skole (CPH Technical School)
A range of short, creative courses.
Activities: project and concept development, painting, performance, video, 3D programs (AutoCAD, Maya)
1997 Hillerød Kunstskole (Hillerod Art School)
1996 Holbæk Kunsthøjskole (Holbaek Art School)
Creative Arts, Activities: painting, video, performance
1991 - 1994 Frederiksborg Gymnasium
Sproglig linie (Communications and language line)
Adobe Package, Office, Blender, Cubase, Sound Forge, 3D Max, Maya, Autocad, MotionBuilder, Unity, Artrage
Danish, English, German, French, Italian and Spanish
Culture in many forms: Art, Movies, Music and Games - travelling, seeing, sketching, listening, playing and creating.