2012 - 2021 Lead Designer at Portaplay
At the Copenhagen based interactive entertainment company Portaplay I have worked on many varied interactive projects.
My functions have been as a lead designer and graphic designer, as well as writing, testing, audio and film making etc.
Check out the www.portaplay.dk homepage for more info on our projects.
2011 - 2021 Founder of company, Hands On Media
I have my own long running company, where I mostly do various illustration, concept and design commisions. I have worked and collaborated on a wide range of projects for a number of companies and museums. The company list includes: Portaplay, The Asta Experience, Apex Games, Carlton Publishing, The Post & Tele Museum, Road and Bridge Museum.
2010 - 2011 Designer at Portaplay
I worked as a designer on a number of projects for the Danish mobile computer game company
2009 - 2010 Technical Director at The National Film School of Denmark
Responsibilities: coordination of pipeline and production, recording mocap, creating mockups of environment & characters, designing the one take camera ride, render wrangling.
2009 Level Designer at DR
Level Designer on a platform game for Denmarks Radios homepage (Game not yet released)
2008 - 2009 Game play and level designer - Limbo (Playdead Games)
Main responsibilities on the award winning game Limbo: level and game play design, QA, design documentation
Check out the news, stills, beautiful teaser and game play video here: http://www.limbogame.org/
2006 - 2007 Live roleplaying teacher - Birkerød Ungdomsskole
5 hours a week I was a teacher in live role playing for kids aged 11-18.
1997 - 1998 Producer, XTV (nonpaid)
Producer, co-director, writer of the TV series FYLD: a collection of fictional shorts on XTV.
2013-2016 Mads Rye Painting School
For several years I attended a weekly course in Oil Painting.
2010 Printed Media course
A two months course in Photoshop, Illustrator & InDesign.
2008 SCRUM and AGILE course
A course in SCRUM and AGILE project methods
2005 - 2007 IT-University, Copenhagen
Cand.IT, Media Techonology and Game line for Computer Games Design and Analysis.
Game designer on two DADIU productions: 'Kampen om Klumpen' and 'Hikikomori'
My thesis 'Tools in Game Development' is about using and choosing the right tools in game development.
2004 - 2005 Medialogy, Aalborg University
2001 - 2003 Multimediadesigner, Københavns Tekniske Skole (CPH Technical School)
Multimedia design and communication
1998 - 2000 Creative Courses, Københavns Tekniske Skole (CPH Technical School)
A range of short, creative courses. Activities: project and concept development, painting, performance, video, 3D programs (AutoCAD, Maya)
1997 Hillerød Kunstskole (Hillerod Art School)
1996 Holbæk Kunsthøjskole (Holbaek Art School)
Creative Arts, Activities: painting, video, performance
1991 - 1994 Frederiksborg Gymnasium
Sproglig linie (Communications and language line)
Adobe Package, Office, Blender, Cubase, Sound Forge, 3D Max, Maya, Autocad, MotionBuilder, Vicon iQ, Artrage
Game engines: Unity, Construct 2D. Origo (Limbo engine), Source/ Hammer, Panda, Gamemaker, Flash
Danish, English (and a bit of German, Italian and Spanish)
Culture in many forms: Art, Movies, Music and Games - travelling, seeing, sketching, listening, playing and creating.